The Head starts from zspheres the head from a polysphere. The head is retopo in
ZBrush and and then the base mesh is finished in Maya.
ZBrush and and then the base mesh is finished in Maya.
ET Charm with music
been very busy the last weeks, no time to post anything. Here is a new work.
Modelling in Zbrush, Texturing in PS. Hope you like it.
I hope you like it, and thanks a lot for looking!
Obbi
Thank you !